Gaming Your Way

May contain nuts.

Zap preview

Well the game is done now, so now it's time to start the submission process and obviously the pimping process.

I've knocked up a cheeky preview video clip of it in action, and it's right here.

Now I've got to do some icons, write some copy that will wow the money out of peoples pockets and take some screenies. Nearly there.

Squize.

Comments (5) -

  • bas_alicante

    2/9/2010 12:12:58 PM |

    Looks fun! How about speed? Do you feel it's maxed out right now, or could it handle another bunch of particles and stuff flying around?

  • Squize

    2/9/2010 1:42:35 PM |

    I can't say too much, NDA on the beta and all that, but to make it do much more I'd have to use a blitting engine rather than the approach I've used.

  • bas_alicante

    2/9/2010 1:53:22 PM |

    Ok, mum's the word then :-)

  • ickydime

    2/12/2010 3:10:11 PM |

    love the old school graphics.  looks you could find it on a gameboy back in the day.

    i don't own an iphone... otherwise I would check it out further.  are you controlling each box with a finger or are you tilting?

    regardless, looks great!

  • Squize

    2/12/2010 3:32:20 PM |

    I opted for fingers, well thumbs in this case.

    As I developed it in Flex3 it was also important to make it as easy to test as possible, so I avoided things like swipe gestures and tilt checking. When running "locally" I just test the arrow keys, when it's on the device that changes to button events.

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