Gaming Your Way

May contain nuts.

What's cooking in our kitchen ?

I thought it was an idea to show we're not both dead by posting about what we're working on as a stop gap between proper posts.

We got sign off for a new project today, one that I mentioned in a comment recently about being the best IP we've had to work with yet. Although I don't think I can mention what it is until tomorrow, so ignore that for now.

Next up, a new game for the NFL rush site... ah, NDA, k you'll have to wait and see ( And register to play, joy ).

With re-working X, which was my second ever complete Flash game, the irony isn't lost on me that I'm reskinning MJ-12 ( Space Invaders clone, here's another reskin of it ), my first ever complete Flash game. This is for a big boy Dreamworks movie, although this has been outsourced to us with the caveat that we can't pimp it as our own project, or even mention we had anything to do with it really ( I imagine a lot of game devs reading that will just baulk at the idea. I know a lot of people hate sponsors posting their games to portals such as newgrounds and would much rather do it themselves, so to do a game and get no credit at all ? Well, it's not great, but sometimes it happens. If it was something I was really proud of I've got to be honest it would hurt, but a reskin of a game from 2003 which has already made it's money ? I can live with that. Not great, but it's part and parcel of what we do, like handing over the source to clients. If you work as a whore sometimes you have to swallow things you don't want to ).
So, nothing to report there either, and never will be.

Erm, got a meeting Friday to talk over a new project that I'm really looking forward to, but can't really chat about that yet.

We've been asked to pitch for a couple of cool projects, but obviously we can't say anything until at least we've done the GDDs ( Game Design Docs ) because we want to win the jobs.

And that's it, you're all up to speed with what we're doing now. Any questions ? Good, 'cause I can't tell you anything anyway.
And that's how to pad out a blog post where I don't actually tell you a thing. We've gone from linking to other peoples work to not talking about our own. Next week expect blank posts passed off as a witty satire on the middle East crisis, and a critique of the Bush presidency using a 1px by 1px gif.

Squize.

Comments (6) -

  • Rich

    1/21/2009 1:22:11 PM |

    You're going to have to change your name to Mati Hari at this rate.

  • Squize

    1/21/2009 1:57:57 PM |

    :)

    I'm really not me at the moment that's for sure, I'm this 2D version of myself, where everything revolves around work, there's just nothing else to me right now, there's no room for any personality.

    I must make for fun company.

    Come next Friday I think I'm going to get arrested drunk to blow away the cobwebs.

  • Vex

    1/21/2009 2:02:04 PM |

    I'm hoping the 1px by 1px gif will be animated? :)

  • Squize

    1/21/2009 2:04:55 PM |

    Moon on a fucking stick mate :P

  • Jeff Fulton

    1/21/2009 7:15:42 PM |

    Credit for work done is great and all, but over the past 10 years I have earned nearly 50X more money from anonymous projects than from my own vanity ones. I guess when it comes to a choice between having my 300 tv channels, XBOX, Wii, a house, kids, and an abundance of fatty American foods to ear OR getting credit, I opt for the goods and leave the credit at the door... I guess I have sold out!

    Squize, all of the work sounds really really cool. Keeps us updated.

  • Squize

    1/21/2009 11:20:51 PM |

    I write about fuck all, and we get a load of comments about it ;)

    I'm used to not getting an actual credit in a game, that's standard practise, but for the most part we've always been able to big up a project afterwards and ensure that people know of our involvement ( Even retro-actively with the games I worked on at preloaded for example ).
    It's important to us to be able to do that as everything we do is to improve us as developers and as a game studio, and to spread that word.

    In an ideal world we'd be not just allowed to have a credit in everything, but encouraged, as the client would want to publicise the fact that it's a GYW game. That's the ideal anyway.

    So the odd game where we can't write here about it or include it on the site isn't the end of the world, it's a new good client to add to the list on the site, and I'm not doing it for free, but we couldn't do too many like that a year.
    A former boss of mine used to use the phrase "You're only as good as your last goal" and that's totally true in this industry. It's not just a case of not writing crap, it's almost as important that you can show what you've done ( How many times have you read people looking for freelance work saying "That's not the final version on my site", well then what's the point ? If you can't be bothered to ensure there's always a shiny version of your work on your own site how the hell are you going to produce good work for the client ? ).

    By the same token it's also less than great for us having games behind a registration page. We can't direct link to it or anything really.

    Anyway enough rant, thanks for the interest in what we're up to mate, as soon as we can share more here we will, neither of us are fans of working behind NDA's.
    ( btw, 3:0 against Newcastle, a bit belated, but nice :) ).

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