Which looks really pretty when moving, and adds some much needed colour to a pretty drab game. In terms of cpu use it's pretty costly, but with only buttons on the title screen I should be able to get way with it.
The actual theory behind how to do the bump mapping was taken from the always excellent unitzeroone
, then just ported to as3 and given a couple of tweaks ( The ADD blendmode is your mate here ).
Getting ever closer to it being a proper game.