Gaming Your Way

May contain nuts.

Time to leave the nest

Bit of a minor update for X++ in anticipation of the options settings.

So what does build 18 bring to the party ? Well lots of things behind the scenes ( Such as FlashJoystick support, which is so sweet. I swear a little bit of pee shot out the first time an asteroid hit a ship and the joypad rumbled ).

On the surface though it's not a world apart for build 17, not every new build is a huge step forward. The main ( Only ? ) user facing update is the option screen right at the start allowing the user to set the "quality" of their machine.

We've touched on the play back issues on previous posts in this little mini-series and it's now become the time to address them. Basically if you've got a good enough machine you get to play it looking all super sexy. If on the other hand you're stuck with a less than able machine, picking the reduced visual quality option will turn off some of the love and hopefully enable you to actually play it.

What would be really nice would be if any of you guys have had input problems in the past ( Due to the nature of the time based mainloop, if things over-run too badly then Flash can't keep up with I/O requests, such as reading the keyboard ) could give it a go with the reduced quality settings and give us a shout back in the comments about it ( Including your spec ).

I'm also going to post this over at FK.games for the first time in it's own thread, 'cause it really needs testing on a wide range of machines. I can almost picture the next hour being one of writing caveats in that thread...

[ Update, thread is here ]

Squize.

Comments (3) -

  • Jeff Fulton

    3/10/2009 3:23:28 PM |

    Squize, plays absolutely stunningly on my work PC (3GHZ Dual Core Pentium D). It is actually only running on a single core because the "absolutely brilliant IT folks here" decided to load every machine with the same Windows image...and guess what? That image was for a single core machine. Go figure their brilliance has saved us a few pennies of electricity. Don't even get me started on the 10GHZ network they put in, only to slow it to a crawl by forcing us to plug our IP phones into the single network jack we have at our desks and then plug the (single core handicapped)machine into the phone. The phone is only 1GHZ and downgrades out network performance because of the pass through...

    Anyway, X++ is absolutely brilliant and plays great even on my handicapped machine and terrible network connection. =)

  • Squize

    3/10/2009 5:48:32 PM |

    Cheers, thanks for the prompt feedback mate.

    Everyone seems to be saying the same thing, so I think we must be good on the timer loop issue.

    I totally feel your office pc pain too mate, when you're a freelancer and you go to offices you by default get the office "pile of shit" machine, although for them to have a great system there only to cripple it is pretty insane.

  • Jeff Fulton

    3/10/2009 8:46:09 PM |

    It's great to finally have a ultra high performance game using that TimerLoop!! Did you get rid of  the updateAfterEvent?

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