Gaming Your Way

May contain nuts.

The bad gains respect through imitation, the good loses it especially in art.

Friedrich Nietzsche.

I doubt good ol' Fritz had "kings" in mind when writing this, but such is life (though, respect for "kings" seem to fall apart lately...) .


Changing from MonoBehaviour to PanelSettings as base class ...

I've started a first refactoring pass today, one of many, as always. I like doing that every time I have a set of working functionalities that I can group together to make things easier to use / handle.

The code above is a part of the class that handles the tooltips in my current prototype game. The PanelSettings class is basically a wrapper for NGUI panels, adding a name and two methods: Show and Hide (which allow for no-brain fade in / fade out).

Together with the PanelManager singleton it makes things incredibly easy. Instead of creating connections via the Unity editor (read: linking panels to objects who might control them), Panels register themselves in the PanelManager to allow for easy access.

To fade in a panel it's simply:

PaneleManager.Show("mypanel");

// or, if you need a callback:
PanelManager.Show("mypanel", CallbackMethod);

As the tooltips need to be faded in out it was a good idea to use what the PanelSettings class has to offer and remove duplicated code from the ActionTooltip class.

... and with this I continue my refactoring saga and have some candy along the way.

-- Oliver / nGFX

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