That's quite a bland title for us isn't it, sometimes I guess we've got to be a bit literal.
Anyway DN8:Pulse has been out for 23 days now, so we've got some figures to share.
No exact figures I'm afraid, more on that later. So, out of everyone who loaded it 81% had the best time ever, shit they loved it, they likened it to seeing the birth of their child.
14% were stuck with software mode, 2.7% were playing it on a site where wmode="direct" wasn't set ( I assume that for the most part that was shovelware sites who just blindly put up any game, I mean who cares if it works or not, they still get the ad rev, and if a games broken it's not the portals fault, it's those lame devs not checking their own work. And it seems after writing that I'm a lot more bitter about it than I thought ). Coming in last place is players without FP11 even installed, with 1.9%, which is much higher than I would have thought.
This is what we're looking at with stage3D right now then, only 80% of your target audience is going to be able to play it as intended ( Software mode is just poo and not worth entertaining ). Factor in that we all pretty much live and die by our ratings on portals, that's 20% of people thinking you suck so hard 'cause their machine can play WoW but not some shitty free Flash game ? Wow, that must have been coded badly, 1/5 for you. Now I mentioned above how 81% loved it so much they were willing to kill Helter Skelter style for you, but that's not true is it. At best you're looking at 80% of people who actually play a game really liking it ( And that's on a big fat hit, not a niche bullet hell shooter set in space ), so that of course is reflected in your overall rating.
It's like doing a AAA game for Kinect, you're reducing your audience before you even start and then you've got to hope everyone who does get to play it love it. DN8:Pulse is a good little shooter, but it's far from the best thing ever, I'm aware enough to understand that.
Ok, I don't want to give out exact figures for the number of players, as that's TurboNukes information to do what they like with, not for me to hand over ( That's like saying how much a game got sponsored for ), but even picking up a daily first on NG, and sitting on the front page ( And getting a great review on JIG ), it's done woefully badly. I mean really badly. It's had a lot of plays, and the average play time is 12mins, which I think is pretty good ( over 34 million baddies have been turned to pixel dust ), so people who have played it seem to like it, just no one has played it. It's currently on 98 sites but the traffic is just dire, and it's taken a while to spread to that many sites.
In terms of selling it, we couldn't have had less interest if we'd made a game about kitten genocide. Not one single site lock sold ( And only a couple of approaches for them, neither panned out ). We could say that a bullet hell in space is always going to be a hard sell anyway and it may not purely be because of stage3D, and I think to some extent that is true, but stage3D really hasn't helped it.
Anyway, time to wrap up this tale of woe. It's far from all bad, I'm really pleased with the game and I got to work with some really cool people to get it out of the door, so that's a major win right there. We've got the Android version 95% done and I got to take a crash course in ND2D and Away3D. In terms of performance, yeah it's blown, but quite a lot of players have really enjoyed it, and that's what it's all about.
PS. Look out for some info about our next stage3D game soon. Yep, we started it whilst DN8:P was under bidding. I'm never going to be a business man am I.