Gaming Your Way

May contain nuts.

Paranoid again

When I'm nearly done with a game, I start to do the paranoid thing and looks around for competing games. I did it with Toxic Shock ( That's the working title of "Professor Sauernoggin and the Landfill of Doom!" and that's what I'm going to call it from now on ), and made a blog entry about Fire and Ice

So with pinball game a week or so away from being done ( And then hopefully a week or two of whoring it around to sponsors before it finally gets out there ) I went a googling.

Bugger. I found a Flash pinball game apparently built with Box2D. And it scrolls. Bugger. It's here if you're at all interested. I'm not too sure how to word this without sounding too much like an arrogant cock, but it's not put the fear of God into us. That intial "Oh hell" quickly turned to a "Phew".

Olli's busy as busy can be rendering out the table, as soon as it's ready to show we'll be putting it here, then hopefully we can put together a video once it's done but still in that waiting to be sold limbo. Check us out, we're being all pimpy and commercial.
I guess it's 'cause we're trying out the whole world of in-game ads and sponsorship that we're slipping into being like a lot of other Flash devs. at the moment that we really admire with a well oiled self pimping machine.
It's a very fine line between generating interest in a new game, and just coming across as promising the earth only to fall flat on your face ( With the resulting backlash ). We'll see.

Squize.



Comments (6) -

  • kdsh7

    5/8/2008 9:08:39 AM |

    Howdy stranger! Was reading computer arts and thought of you guys today! It's been too long. Great to see projects still coming out and being worked on! When I get home I'm going to have to click through everything to examine in more detail. If nuns and or nurses feature then bonus! Hope you're well.

  • Squize

    5/13/2008 9:21:39 AM |

    No nuns or even midgets in this one I'm afraid mate :)

    Good to hear from you again, we need a proper catch up ( And I still want to see Twiddlestix in that skewed view form, that had a ton of potential ).

  • Vex

    5/14/2008 12:28:16 AM |

    Some of us are still waiting for Thrustar.... :p

  • nGFX

    5/14/2008 8:00:16 AM |

    Hell yes ...

  • Squize

    5/14/2008 8:15:54 PM |

    Ha. I was looking at it the other week when I dug out mj-1912. It's still pretty good, it's just that the code is so dated and there's a fatal error in there somewhere, so I have to build up to finishing it ( And if I did it would be a rush job, ie just a fixed version of how it is now, which I think would be a bit of a waste ).

    It's a shame, 'cause it was really good, and the level design was just a different class :)

  • kdsh7

    6/3/2008 8:47:53 PM |

    Yeah, so much has happened lately, I'll have to drop you one of those 9k+ emails of yore as soon as I get some time to myself!

    I've never forgotten about that version of Twiddlestix - I drew up several plans for a new as3 version about a month ago in my sketchbook with some new mechanics built in but tile based. I'll drop you and Olli a mail once I have something to show - it'll be nice to have some expert testing :)

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