Gaming Your Way

May contain nuts.

Milestone #1

I've been meaning to post this for about a week, and seeing how today ( And yesterday ) have been spent being really frustratingly trying to get the pinball game to work with the new version of Box2D, I thought I needed a break and should post this up.

Orbs is now a game. Hurray! You can start it, you can clear levels, you can die and it'll take you to the Game Over screen, and then you can run it again. That makes it a game, rather than just a demo, and is a really nice and important milestone to get out of the way.

Aside from getting the basic framework in place, I've added a ton of stats to it, put the medal award code in ( So it slides in nicely down the bottom right to let you know when you've won one ) and added a new baddie.


Those purple bad boys are "leechers". They leave your ship the hell alone, and instead home in on the Orb. When close enough they suck up some energy from it ( The energy bar in the top right there shows that some energy is being stolen ).
When the Orb has no energy remaining, that's it, Game Over. This is the core mechanic behind the game, that it's fun flying around shooting the crap out of things, not so great dying and only having 3 lives. So in Orbs your ship will regenerate so long as the Orb has enough energy to allow it ( Same thing is going to happen with the smart bombs ). The Orb powers everything, and you've got to protect it.

The plan is to have a nice mix of baddies which come after your ship, and ones which just go all out to destroy the Orb. The tricky part for me will be getting the balance right, so you're encouraged ( Or forced ) to move away from the Orb at times leaving it defenceless, rather than just sitting on top of it overly protecting it.

I'm really itching to get back to working on it, but I've got to nail this pinball game as it should be complete in a couple of weeks and we want to get it out there.


Comments (6) -

  • Tom

    4/20/2008 7:29:24 PM |

    Looking good Squize,

    I'm liking the twist on the game play and cant wait to give it a try!


  • Daniel 'Viza' Vandali

    4/21/2008 6:10:14 AM |

    Awesome! You've got some very nice gameplay planned by the sounds of it. The 'Orb' idea should make things very fun. :)

    I especially like the graphics. What kind of filters (if any) are you using on those gfx - particuarly the orange bar in the top right?

  • Squize

    4/21/2008 8:22:38 PM |

    Cheers Tom :)

    Hopefully it's not getting overly hyped here, I don't want peoples expectations going too high ( btw only had a quick go of your latest game, so I've not written on Kong or FK about it yet, but I did enjoy the little I've played of it, good work ).

    Thanks Viza. Hopefully it'll move it away from just being another GWars clone.

    As for filters, I'm burning the glows into the bitmaps to keep the speed high, and for things like the Orb, Energy bar and the particles I'm using the Add BlendMode, which just makes things look great.

  • Jeff Fulton

    4/23/2008 8:38:56 PM |

    Brilliant concept, great looking game. Fook  the pinny game and get me an Orbs Beat to play=)

  • Jeff Fulton

    4/23/2008 8:40:16 PM |

    That would be an Orbs Beta. What would an orbs beat sound like? Would it be techo, metal, disco? (definitely not disco).

  • Squize

    4/23/2008 8:53:05 PM |

    I've got this banging drum and bass loop in there. Not my music of choice, and you have no idea how many mix mp3's I had to listen to to find it, but it fits it perfectly.

    In games I normally knock the music down lower in the mix and bring the sfx to the front, but with Orbs it's going to be the opposite. It's a game to be played loud ( Defender has had such an effect on me. First time it made my ears bleed in an arcade I became a believer ).

    In a perfect world everyone will play this game in the dark with the volume turned up to 11 :)

Comments are closed