If you've been following the few and far between updates you'll see that there are proper gun turrets in there now, those being of the machine gun variety. I've also nailed down the HUD look & feel, which took a lot longer than I planned.
In essence I'm trying to convey that you're looking at the battle from your monitor ( Possibly on the dreadnought itself, or remotely. I've not decided yet as I've not figured out how to blow up such a huge sprite ) so all the HUD overlays can be CGI looking. I'm trying to make it not look too much like cronusX
but still feel like it's in the same universe. It needs that "Not done in Flash" feel.
Lot's of things in this grab. We've got the lazer cannon turrets in there, which pack quite a punch but take ages to reload until you've upgraded them to their max. Also newly added today is the shield. That protects any turret in it's sphere of influence, reducing the baddies shot power to a quarter of what it should be.
Also on here we've got the "Slot menu", a quick way to amend your turret.
Slyly peeking around the corner is your 2nd in command, who pops up to relay information to you, such as when a new upgrade or weapon is available. As the game has a resource management aspect to it, you don't get all the goodies at once, you only start with 3 weapons and no upgrades. The more resources you put into R&D the quicker the new toys become available, but that's at the expense of the other areas of the ship you have to control.
And yes, the 2nd in command does look just like an ODST, placeholder atm.