I need teh codes lolz 25. March 2009 Squize General, Unity (16) Anyone who hangs around Flash boards for any length of time will see a pattern ( Usually around school holidays ) of script kiddies turning up, asking a million lazy questions, telling you that in spite of a lack of knowledge right now they're going to see their project through 'cause it's the best idea ever ( It's like Mario, but with guns. And tits. And rpg elements. And zombies ), that if you can just help them with the character select screen the rest of the game will be all but done, and how much can you earn via mochi again ?I just like to push back on my rocking chair, spit out some of ma there chewing tobacky onto ma porch and grin like a hog that found the shit.Tweening a zelda sprite isn't going to produce the best game ever ( From the best idea ever ).So look at me now, I'm playing with Unity3D and I don't know what the hell I'm doing. I'm guessing it's not far away from the Unity equivalent of tweening a zelda sprite and yet I'm really confident about turning out a complete game fairly ( Relatively ) soon-ish.Unity has it's quirks, and the javascript code is no as3 ( All those posts bitching about as3 being a pain in the ass, well it is, until you get a couple of games out of the way, then it becomes as natural as yawning in meetings ) but... already, 6 days into the trial, I have no desire to go back to making games in Flash again.To me it's like going back to as1 and publishing for F7 only, it's such a step backward that it holds no appeal at all.Now hopefully I'm not too much of an idiot to release I can just up and leave Flash. Unity may not be the pot at the end of the rainbow, for all the very lovely demos there still aren't a lot of complete games, which does ring some alarm bells, and perhaps it is a world of difference between having a nice mesh with some physics running on it all at 60 fps in your browser and making that full game ( The gulf between tweening zelda and making a game could be huge ) but... fuck me it's so good.I've never been a Flash evangelist. I think a recent post I made on FK.games was the first time I've ever really bitched about what Adobe are doing ( And that was in the light of the windows release of Unity in comparison with the upgrade cost to CS4 ).Basically I couldn't care less. I do like using Flash, but it's just a means to an end, it's a way for me to make games that can generate an income, a tool to do a job.I'm not passionate about it.I am passionate about making cool games though, albeit doing that within business constraints ( It is my job, so I can't just go off and do some GBA homebrew just for the hell of it ), and Unity seems to be far and away the best solution to that.( I'm so glad I've not spent money upgrading to cs4, which is quite an indictment really seeing how I'm professional Flash game developer )As a quick update to X++, nGFX was sick last week ( Well he was in bed with his nan, and that's pretty fucking sick ! Thank you ) so he's behind on things which means we're a little bit behind on where we want to be, although it'll be in selling limbo for a while even when it's done so I think the next update may just be a "Look it's live, tell us how much you love it" post.Squize.