Gaming Your Way

May contain nuts.

I don't like Zombies

I just noticed that when getting back to the prototype of "Dial Z" to continue with it. The best thing I could do with it, was to file it away (yeah I know it's just a pretty way of moving it to the trash).

I'm pretty sure I've nailed the control scheme for the time being and I did a lot of planing on this one before I started coding (I usually do, just not to this scale).
Brainstorming into a mindmap was quite fun and it revield a lot of things that needed reduction in order to get a game out of it. Being able to use it as a kind of todo sheet also helps to keep the bigger picture in view.

Hellstrom_00.jpg

Speaking about views ...

First thing I'm going to code today (ok, start coding) will be the viewport. To get the "features" I want for it I'll need to do some rewriting on my tilebased scroller.
My first idea was to just use 2 of them with 2 additional layers for walls and sprites inbetween. In theory this would work out but also waste a good deal time, because some of the loops will have to run a few times. First for the floor scroller, then for the walls and last not least for the top scroller.

Combining that all into a speacial viewport class (and maybe reuse it later) will take some more planing and a good deal of copy and paste...

But first have a break and return to the dungeon generating code and see how I can fit the maps into the new scroller.

Well, we'll continue with this interesting post right after the next comercial. Or tomorrow.

nGFX

Comments (4) -

  • Rasmus Wriedt Larsen

    3/3/2010 9:25:07 PM |

    Looks nice. I'm wondering what program you're using for mindmaps, this looks way better than any program I've seen (which isn't many).

  • nGFX

    3/4/2010 10:22:22 AM |

    D'oh! I wanted to add the link to the post ...

    Anyway it's xmind (xmind.net), the free version runs on win, linux, mac and is by far the best looking of the lot I had a look at (not to mention it's really easy to get into) - wow that looks like a promo post. (Read that xmind folks, you can send the check now :) )

    nGFX

  • shaman4d

    3/12/2010 3:15:48 PM |

    Coiuld you please give this scheme? I guess it will be usefull.

  • nGFX

    3/12/2010 4:10:43 PM |

    It might be an idea to make it public once the game is done. But right now things are changing way to fast (not to mention that it contains all the ideas I have for this game).

    nGFX

Comments are closed