Code won the game.
This only makes sense if you've read last week's post about FSMs. At some time during clicking and dragging states and trying to fit my idea into the corset of the FSM, I figured I need to write my own actions to make things worthwhile. So I started to write my own action. The problem is once you start writing your own, you need to find a point to stop and expose values to the FSM (that can then fetch these and pass to the next action ...).
With this working quite well, I came to the point where I needed to pass more than a single string or float, but my own class with data (or I had to pass a set of values) and suddenly the beauty of this new toy (the FSM and it's supposed easiness) started to fall apart. Years of coding took over the show, brain cells kicked into crunch mode and in an act of fury I deleted the FSMs from the game. A good deal of hours fiddling and working against instinct paid it's price and code once again won the game.
A few hours later the door control was coded and working, multi language ready, too:
Tooltips and control hints up and running and talking to each other via SendMessage, so no links in code are needed.
The interface for using the tooltips is unified and based on "Items" that carry a name, a set of actions and "results" (inspired by classic adventure games). So the Control panel right of the door has the "Item" component attached, it is also linked to the door (to request the door's state). In the image above the door's state is "locked" and the action for the control panel is "unlock door". The result is a new door state: "closed" and a changed action on the control panel "open door", plus the control hint is being updated.
I need more time...
Of course opening a door using a code (or hacking it if you don't have the code yet) takes time, this is also handled by the item, allowing to set a time these action needs to be performed - from 1 sec to a few minutes (it also handles if the time should reset if you leave before the task is performed).
Searching items is done as well, so if you search one of the blue boxes you find the key code for the door and can use it.
Next on the list are guards and the security cameras with these in place the map will be more or less playable and can be dressed for a quick game.
But that's for next week's post.
-- Oliver / nGFX