Gaming Your Way

May contain nuts.

Hitting the boring wall head on

Well the past couple of days have been literally too boring to write about, so I've condensed them up.

The game needs analytics and after trying with Google and having no joy I went with Flurry. Something I've wanted to do for ages ( Way back to the CronusX days ) was to have a 3D globe showing the geographic positions of players, so the past couple of days has been spent playing with that.

Check out this pitiful screen shot.

Yeah, that's me right there.

I'm hoping me adding comma's to large numbers doesn't prove to be a waste of time. So the display side of it is in place, next up is handling load errors and giving the player some feedback whilst it pulls the data in, and then the rest of the stats ( Which I've not really thought about yet, in a shoot 'em up like this there aren't too many available ).

After this is finished I'm going to tackle more of the UI stuff, it's the part I like least ( And isn't the most fun in Starling ) so once all that is out of the way it's a case of dropping in the levels and the fun stuff.

Squize.

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