Dreamworld 26. February 2009 nGFX General (9) (Update on that):So that's finally done. My own personal "get away from my beloved 3ds max and start with c4d" tour.Basically I was a Max user since v1, so it's quite hard to forget about all the nice things it offers, though the deal for c4d was just that tiny amount better (price/what has the software to offer) so we switched instead of upgrading Max to work with Vista.Now at first c4d was a shock. Nothing worked like it "should" a lot of things where at a different place or worked just plain different due to the very different background/history of the software.As always it was so utterly depressing to not be able to do the easiest scenes, what should have taken just a few minutes to set up, now took a whole day.When coding I and getting into a new language, I basically recode a very simple app, this helps to see the differences but I still can compare the code with other languages ... when I first started with AS3 I wrote this (you may have seen it).Now there is something similar for me with 3d ... and this is the story (and it has pictures, too) ...Lets start with the inspirational image:It's one of my all time favs. An image from Magnetic Scrolls' "Jinxter" (if you have never heard of either the company or the game ... have a look here or here).Lets start with creating the "guard"The low poly mirrored mesh.The smoothed (final) model.Next to do on the list was the arc ...The arc with some additional stones, so far it wasn't all that hard ... OpenGL Display.Now modelling seems to work quite well, on to scene composing (more images are comming).Final scene layout.Preview rendering, way to bright.Added some trees behind the camera, better now ...Final mode rendering, earliest scene layout, just some basic textures applied. The trees behind the arc need redoing, the cliff in the background is a joke and the plants in the foreground, well, I don't like them. Sky needs work.Final mode rendering, sometime inbetween the image above and the final layout. Some ferns update, added some ivy to the walls, remodeled the cliff and added the two statues, still some work needed on the nature part. The sky seems ok now.The final image after a good week worth of work. Most of the plants have been replaced, redone. Done.Get a larger version here.Scene stats:- 29.045.199 polygons- 1 light (sun)- 91 objects, 231 plant instances- rendertime 1600x900 px: 2h26m.- postwork: none.And while I'm at it ... we have new shiny pong clock :).nGFX