Gaming Your Way

May contain nuts.


(Update on that):

So that's finally done. My own personal "get away from my beloved 3ds max and start with c4d" tour.

Basically I was a Max user since v1, so it's quite hard to forget about all the nice things it offers, though the deal for c4d was just that tiny amount better (price/what has the software to offer) so we switched instead of upgrading Max to work with Vista.

Now at first c4d was a shock. Nothing worked like it "should" a lot of things where at a different place or worked just plain different due to the very different background/history of the software.

As always it was so utterly depressing to not be able to do the easiest scenes, what should have taken just a few minutes to set up, now took a whole day.
When coding I and getting into a new language, I basically recode a very simple app, this helps to see the differences but I still can compare the code with other languages ... when I first started with AS3 I wrote this (you may have seen it).

Now there is something similar for me with 3d ... and this is the story (and it has pictures, too) ...

Lets start with the inspirational image:
It's one of my all time favs. An image from Magnetic Scrolls' "Jinxter" (if you have never heard of either the company or the game ... have a look here or here).

Lets start with creating the "guard"
The low poly mirrored mesh.

The smoothed (final) model.

Next to do on the list was the arc ...
The arc with some additional stones, so far it wasn't all that hard ...

OpenGL Display.

Now modelling seems to work quite well, on to scene composing (more images are comming).

Final scene layout.

Preview rendering, way to bright.

Added some trees behind the camera, better now ...

Final mode rendering, earliest scene layout, just some basic textures applied. The trees behind the arc need redoing, the cliff in the background is a joke and the plants in the foreground, well, I don't like them. Sky needs work.

Final mode rendering, sometime inbetween the image above and the final layout. Some ferns update, added some ivy to the walls, remodeled the cliff and added the two statues, still some work needed on the nature part. The sky seems ok now.

The final image after a good week worth of work. Most of the plants have been replaced, redone. Done.
Get a larger version here.

Scene stats:
- 29.045.199 polygons
- 1 light (sun)
- 91 objects, 231 plant instances
- rendertime 1600x900 px: 2h26m.
- postwork: none.

And while I'm at it ... we have new shiny pong clock :).


Comments (9) -

  • Rich Davey

    2/26/2009 10:39:15 PM |

    I've always been a real fan of C4D. But then my 3D skills start, and abruptly finish with a textured cube. I have utmost admiration for anyone who can model anything to the degree shown in the pictures above. It's just one of those things I always thought I'd be quite good at, but when I sit down and really try to do it I can never get my head around all the 3D tools. I make one side of the object look semi-ok, spin it around and realise I've donkey punched the whole bloody thing into hell and back.

    It still bugs me :)

  • nGFX

    2/27/2009 9:57:29 AM |

    Hi Rich,
    c4d is reaaly good, it just has some cluttered-to-death UI when you come from some other 3d package (like me from 3ds max).
    Though, compared to blender, it's a dream. (don't get me wrong, I really admire what can be done with blender and I do really admire those who can work with it, but for me it was a complete headfuck. I tried two weeks, then needed to take a break fro customer work and then everything was gone again)

    As for modelling, I usually do it in 3d view with the aid of a 3d-connexion space mouse, which seems to speed it up for me a bit - alas I have way to many other things to do to become better than that image.


  • 8bitjeff

    3/3/2009 1:45:27 AM |

    Obviously, it looks fantastic! I have even less success than Rich D at using 3D tools. I am 10 thumbs when it comes tp making anything look like more than a cylinder with an ugly texture.  I just notice the pong clock - ABSOLUTELY BRILLIANT! it's the user's local time? Nice touch.

  • ickydime

    3/4/2009 3:26:47 AM |

    would you be offended if I side stepped the whole 3d topic and made a comment about the pong clock being fantastic?  I thought you meant you guys bought one for the office or something... was wondering what it was until I read Jeff's comment and realized it was on the page.  Very cool!

    3D looks great too by the way... I just never got past 101 box modeling so I can't appreciate it fully.  The pong clock on the other hand, I can wrap my wee brain around that guy.

  • Squize

    3/4/2009 9:26:15 AM |

    I wouldn't be offended about you liking the clock mate :)

    ( I get to do the fun stuff and code it, nGFX has the hell of messing with css to actually get it to display up there ).

    It's actually the pause mode from the Orbs game ( Which is on hold, like so many others ), and it's too nice not to use more.

  • Stefan

    3/10/2009 7:25:48 PM |


    this is fantastic! If you ever feel like doing more pictures of The Pawn, The Guild of Thieves or Jinxter in 3D, I would love it :-)


  • nGFX

    3/11/2009 9:37:28 AM |

    Thanks Stephan!

    Apparently I'm a huge fan of your memorial page - and - I do want to do some more images, alas I have no real clue when. I first wanted to recreate all of Jinxter's images, but having code games for a living I soon realised that I rather should do one right before I even think about it :).

    Cheers, nGFX

  • Stefan

    3/12/2009 1:05:57 PM |

    Hi nGFX,

    your image is very really beautiful. I ever dreamed of writing a new game in a combined setting of the first three MS games with all the images redone in a modern renderer. My graphical skills are far away anything that would allow to build such beautiful pictures, so this is just dreaming. But at least I have an impression now how it could have been :-)

    Thanks again, I would really love to see more MS images of you in the future!


  • nGFX

    3/13/2009 9:52:28 AM |

    Hi Stefan,

    well, a good deal of years ago I started aJinxter remake in German (around '96) having renderings of all locations, alas seen by todays eye dog shit bad).
    Since then I've been dreaming about doing an adventure using that setting, a blend of myst and text adventure ...


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