Gaming Your Way

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And now its hell

Quick update on DN8. Since we last had one of our little chats I've basically being throwing content in there. World 7 ( Of 12 ) is in now. You may be wondering why its taking so long, I mean its only a shooter ?
Due to the branching level system ( Which was simplified a couple of days ago, I was losing my sanity ) it means for each new world I have to code a background effect, between 2 and 4 power-ups as well as the baddie attack waves ( Along with any new baddies which may be needed ). Throw in testing with each possible power-up combo, and its 2/3 days per world, which is far from quick.

dn8_grab8.jpg


The other day I did 3 world backgrounds in one big hit, so only 2 left to do. Four more levels worth of baddies, and I think around 8/10 power-ups. New code wise it's mainly the challenges left, and then just bits and pieces like the preloader, pause mode, mute button and whatever else I've forgotten.

It's become a bit of a slog this week, but the end is in sight. Hopefully there will be a big fat beta on Friday for you all to play with.

Squize.

Comments (3) -

  • Martoon

    3/23/2011 9:46:13 PM |

    Yay beta!

  • bas

    3/24/2011 7:21:50 AM |

    Is that the Ribbon Effect *again* in the background? :-)

    Finishing a game is really the most depressing part of the process, isn't it? It's easy to even forget why you thought the game was going to be fun to begin with. For me it usually takes several weeks after finishing before I can look at my digital children and feel the love again.

  • Squize

    3/24/2011 11:55:07 AM |

    Martoon, don't get too excited mate, it'll just be a buggy unfinished game :)

    Bas, I've raided the back catalogue of demo effects for this, so yes, it's that ribbon effect that I've used twice :)
    I have really loved making this game, just this week its become a chore, which is a clear sign it should have been finished a week ago.

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