Gaming Your Way

May contain nuts.

And then they said that burning the secret documents ...

... only made things worse.

See, all the good intentions are gone by now - that is having the weekly post done before Sunday, well at least it's not 23:52h.

Although I have a good reason as I haven't worked at all for two days straight, trying to get my laptop back to work. In theory it would have been a case of just restoring the last weekly backup, but alas ...

I'm using a Dell, you know, running win 8.1 pro (64bit) with Intel Rapid Storage (magically using a SSD and a HDD mixed up for speed), Intel onboard gfx and an additional ATI Radeon card for 3d / games. I mention this because this combination is the the reason for the two wasted days (although, it's partly my fault).

The whole mess starts with me noticing that the Catalyst Control Center wasn't running (so no choice which card to use), as I had that earlier (when running still running win 8) so I knew that I just needed to install the latest ATI drivers again. That done and a reboot later the only thing I got was a black screen and a flickering cursor. What followed was a lot of cursing, because after I used a "recover to last working version" I ended up with a clean win 8 install and just a few of my settings and none of my programs left.

Ha! No problem, I have a backup that is just one day old.

To cut this short, in order to get the OS partition restored I needed the following: change boot mode to legacy (UEFI by default, to run the linux based frontend of the backup software), turn off the Rapid Storage/RAID settings in BIOS in order to access the HDD and write back the partition. With this in the recovery only took about 30 minutes, great that there's nothing to be found about this on the interwebs ... and you only come to this after 2 days of "can't this", "error that".

Oh and I had to install the ATI drivers provided by Dell in order to make things work with win 8.1 ...

... now lets's start with this week's post.


Yes, I used that image before.

I mentioned that the HUD in MTR is far from ideal or even "pretty", too much information, too small and not helpful. One of the tasks on my list therefore read "redesign HUD" and this post will go through some of the iterations that the HUD went through.

The information I wanted to show was: car, position ( the badge icon), lap time/total time and boost (the battery). Once the race is running, having 4 pairs of changing numbers is quite a bit much distraction from the track.


Iterations of the new HUD.

As you can see the icons changed quite a bit and all of the icons that were used as labels are gone now, too. 

The final HUD comes in two flavours: horizontal (for smaller screens) and vertical (for larger screens):


Default view for larger screens ...


... and for smaller ones.

The latest version adds a hint of color to the backgrounds of the badges (using the car's main color). The position is now shown by the order of the badges, the local player is marked by the orange line (color may change). It also brings back the battery icon, well sometimes, but that's for another post ...

More next week,

-- Oliver / nGFX

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