Shaun's Big Lunch, a reskin of our mates'
PhotonStorms game. A nice quick gig which came out of nowhere and turned out well.
July:This month saw the blog get a much needed make over. Olli did a blinding job with it, and showed he's usual professionalism by not telling me to fuck off after my repeated "It looks great... could you just... ?". I honestly don't know how he puts up with me, I'm guessing crack.
Also we went all Facebook, and some day we hope to actually do something with that page rather than just repeat the blog there.
What else happened ? A little preview of
terrain splatting, which was done for
KnightsQuest, which has just made me realise how long that has been in development.
We also did a light hearted pimp of
Jeff and Steve's book, which I've just this second realised we've got to review yet. Oh well, there's at least 2 posts ready for January. I wonder if that symbol has appeared in any other games ?
Finally as way of filler we finally produced post mortems for both
cronusX and
Ionic.
August:Quiet month from us. We finally put the criminally neglected
Game of Life on our own server after the sad news that Tak had closed.
Olli teased us yet again with a grab from 'Shrooms, and we both ended up the month bitching about two totally different things ( One of which provoked the angriest response from a reader yet. Perversely that made me happy ).
Sept:Another quiet one, it happens, sometimes you're churning the games out, other times you're busy making them.
A couple of posts about
KnightsQuest, and an unwarranted rant ( Again ).
Oct:More work hell, with I think our quietest month yet here on the blog ( We're all about Facebook and Twitter now don't you know ). Olli showed some WIP from his Unity game.
Nov:Exactly the same again, Olli showing the world that we'd not just given up and walked away. There is a reason for this quietness, maybe we'll find out why in December ? Let's see.
Dec:A cheeky grab of
KnightsQuest showing the weather effects. Maybe there may be more news about this next month, hmm, maybe.
Also
Championsheeps went beautifully finally live.
I'd been working on this on and off for months, not long after the Big Lunch game from memory, so it was so sweet when it went live.
We also gave you all an insight into our Christmas drink up, basically an instruction manual in how to kill your liver, Olli posted some more
Hellstrom info, and then the month ended with an overly long post recapping the year before ( I wouldn't bother reading that, it's just ego stroking crap ).
And that's it, that's what what we did.
I'm slightly concerned that our release rate seems to drop every year ( I'm not sure if it does, it does feel like it ), a couple of large projects for both of us and the productivity drops right down, well the perceived productivity at least, I've done my share of 4am shifts the past couple of months.
In the new year we're looking at getting Game'88, DMC, Hellstrom and KnightsQuest live, and from there who knows. Molehill will come out and turn everything on it's head.
Thanks again to each and everyone of you who has taken the time to read, comment and re-tweet the blog, we'd be a lot more lonely without you.
Happy New Year kids,
Squize.