Gaming Your Way

May contain nuts.

Day six and seven - only the strong ...

So the menu screen is nearly done - I could resist the urge to do it "right" and add some node-based pathfinding just to display some screen changes.

Today is designh day again, because I have to find a way to do the editor in 640x480 without making it a big pain in the a**. To make this task even easier, I have to fit in the 40 different tiles (which includes buttons and traps) and the 9 different enemy types.

Luckily the maps are only 32x32, but it still means they can't be shown completely at 100% (during play you can see only 9x9 tiles at a time), so I'm going to have to add some sort of scrolling and scaling. Although I think I'm not adding scrollbars and just use space&drag for moving the map, as I use some more key/mouse combinations for the editor (like shift&click to paint a secondary tile (to simulate the right mouse button), ctrl&click to paint into the second layer).

Speaking of the second layer, another neat, yet painfull thing (still thinking of a way to get rid of it). It is in there to allow the hiding things blow moveable tiles, so you can place a fire or a button under a moveable wall tile ... joy.
It may just be a good idea to allow access to the tiles of the secondary layer only if a tile sits on top already ... mhm ... we'll see how that is going to turn out.

nGFX


Day five - have you seen this man?

No post yesterday, not because I forgot it, but because I had a few other things to do.

So today is day five, I'm finally going to code the menu screens (or as far as I get today), it's going to be a bit tricky, because I don't want to just move in/swap the screens.

My Idea is to have some sort of main-board like grid of connected elements which all can send "redraw" commands to it's neighbour, so when you "start" one node it'll look like flowing energy (I doubt I can explain it well).

Now, instead of just going to the next screen, I want to give a "clean up" command and all unneeded elements hide one by one (following the connections) and then redrawing the new grid from the existing nodes.

Wow - that sounds really - unintelligible.

And here's a picture of our hero (more or less :) ):
cc_posed_01.jpg
(not the finall pose and light, though)

Now lets do some coding ...

nGFX


Day four - or how I let the Friday slip though ...

So I got a bit carried away on Friday. I finished the construction of our new little hero C... (damn I can't tell you his name right now), boned hime up and did a few test renderings ...

And then I got myself an ice cold beer and drank myself away ... nah, I had just one.

I tried to code for a couple of minutes but then thought that it's Friday and I should get my ass out of the door and have some facetime with a few friends.

So on Monday I'm going to pose our new little friend so he can make his apperearance on the titlescreen I'm going to start coding then.

Yeahaaaa!

nGFX

ps: Right now I can't provide an image (same reason I can't give a name - darn - I really would like to)

Day three - Look it got two arms and legs and two hands ...

So today was arms and hand day and later tonight, finally, the head ...

You guessed right, still doing 3d and enjoying it actually. There are times I can't stand it (you know I earned my first squids doing 3d - in the early days of PCs).

Anyway, not much to say (and no image, too) about today's work, but I'm going to code the menu now for a while just to see something different.

nGFX


Day two - still beating polygons ...

OK, I admit I didn't get half as far as I wanted yesterday, there have been far to many distractions on the way, not to mention a big mistake on the design of the character.

Half way through the left leg and the half upper body a test rendering showed: 100% bullshit. So back to pen and paper to get a new idea. If I had a working scanner from where I write this I'd post the scetch, but ... oh well.

Anyway, I had some other projects that needed my attention (in fact they screemed at me), so the first part of the days was wasted fixing some long dead flash thingies (and AS1, too) and after that was out of my system I went back to 3d.

Five hours later (just a few minutes ago) I decided to call it a day and have a finall look at what I have accomplished so far:

cc_chr_00.jpg
A rough OpenGL shot of our hero, head and arms still missing.

One day behind my own schedule, though I hope I get it done tomorrow (arms and head and a few modifications on the breast plate, which looks a bit too stiff imho).

I'm starting a highres rendering now to spot any dents I may need to remove and I'm done for today.

nGFX

Day one - beating up polygons

Inspired by Squize's last posts, I decided to go the same route for this game, too.

Of course I can't tell the name, but I hope to be able to post a screenie now and then. Though, I may say that it will be an "official" port of a (at least it seems so) widely popular game and it will feature an built in level editor to design and share you custom built levels. I still don't have all details about the backend, so when I promise that you can rate other peoples levels and bulit your own favourite levels game, chances are that it might not make it into the final built, but then you still have a game with an editor ...

So this is my "official" day one, I've been working on this game for a few days now (mainly getting a design for the menus and screens) to get "into it".

Today it's 3d day, and I'm building the game's hero. So far I'm done with a leg, the body comes next. I hope I'll be done with him by the end of the day, so I can start building the attractor screens and finally start coding.

some screenies later today, promised.

nGFX

Never say quick when it comes to coding ...

So I had a long night yesterday, finishing off some unloved project that I've been delaying for some time now and as some sort of personal reward for being so brave I played a bit with my "play media on the wii" idea...

I had written the service for getting drives, dirs and files a few days ago (don't try this on real a webserver :) ), so I *just* had to do some flash frontend ...

Oh well, I should have known better ....

To give you a basic idea of what I was thinking of, here's a (sized) image:

wiicenter_00.jpg
(icons are just temporary)


I thought that fiddling with scrollbars would be a no-go on the Wii, so I came up with the idea of a dragable "canvas".
So you can click on a drive, which opens the folder list for it, clicking on a folder... you get the point.

Now here starts the tricky part ...
Once I had the drive list done, I noticed that it lists floppy disks and CD/DVD drives, too. I either had to give the drive type when getting the list from the service or don't show them (in both cases this means to mess with the service's code - that for quick and easy).
The next thing I noticed that the service currently doesn't care if a directory is hidden or not (and if it is hidden, I might need to know in my flash file).

Well, it doesn't end there (of course not), because I might need to know some more about the files inside a folder (size is obvious) - oh and what is if there are some more files/folders (say you have a folder with 1000 images or mp3s) ...

That clearly killed my idea of a quick solution, I'll have to heavily modify the service (although I had to do that anyway) and there are some quite important things to consider for the swf (I may have to drop the drag idea).

We will see.

nGFX


Playing media on the Wii

It's so long ago I've posted something that it's untrue. It may be because there was nothing much to say during that time, that is projects not really game related or so absurdly NDA protected that even to mention the general direction would be ... well expensive.

You surely remember my last (!) post where I have a bit of a rant about the media capabilities of the Wii (still no games on it for me, though). Right now this neat piece of hardware sits beneath the TV left of it's bigger and way more often used brother the xbox 360. All I do with it (you remember: playing Wii Sports after a lot of coding) is using it as TV based web browser.

Webbrowser ... well that brought the idea.

(OK, that and the fact that we had some friends here and wanted to look at some photos from the last party. One of them (a "no gamer") asked if there would be some music to play along and I had to admit that it's not working anymore (due to the glorious photo chanel update))

So inspired be the fact that I got the 360 playing my mp3/fotos/movies from my pc in no time, I started to set up a small test environment webpage on my local IIS to see if I could use the browser to browse my pc's hdd. And of course it works.

So I wrapped the output with some XML and viola I had a flash 7 swf that I could use to browse the directories on my pc. Well done.

The only drawback atm is the fact that there has to be a webserver running ... I guess you can't convince most people to install an IIS on their PC to get some media on the Wii. After a few minutes of thinking it came to me that I could write my own - or better integrate cassini (an open source micro webserver) - to host the services for the Wii ...

Well, let's see where that leads to ...

nGFX

[edit] just found this while hunting for informations about the Wii browser flashplayer ...
http://my.opera.com/[..]flash-7-and-not-8-or-9

Flash Player update available to address security vulnerabilities

"Critical vulnerabilities have been identified in Adobe Flash Player that could allow an attacker who successfully exploits these potential vulnerabilities to take control of the affected system. A malicious SWF must be loaded in Flash Player by the user for an attacker to exploit these potential vulnerabilities. Users are recommended to update to the most current version of Flash Player available for their platform."

See details here: www.adobe.com/support/security/bulletins/apsb07-20.html

nGFX

Quo vadis Wii?

So I admit it ...

I once was a proud Wii owner. "Was?" I can here you ask. Well yes somewhat.

I own a Xbox 360 since the week it came out and I really like it and the games, too. (And please, keep all Wii, PS3 or whatever is better comments to yourself, as it really doesn't matter).

But this summer I bought a Wii, I like the control scheme, the browser and a lot of the classic games. Oh, speaking of games, this is something the Wii is currently very weak at.
I played Zelda, which is nice, but not that nice, a lot of boring running around scenes, not to mention this very unpleasant save game system.
I like Wii sports after a few hours of coding.
I loved Resident Evil 4.
Excite truck managed to be some fun for a few hours.
I was very pleased when Alien Syndrome hit the stores, but that passed after 3 hours of mostly boring and uninspired playing.


Well that's it. Is that all they managed to produce on the games end? Pretty much yes so far.
I admit (agian) that I don't like party games (And metroid isn't my cup of tea either).

But this time's Wii update really hit me, now the photo chanel cannot playback mp3 anymore, just aac.
Speaking of mp3, why the fuck isn't there a music chanel? Something that can playback music while showing some random colours?
I'd really like to use the Wii at times as music player (yes, I could use the 360 and because the Wii cannot, I do it, too), but the 360 is quite noisy and sometimes I just want something smooth as background music.

So when are there going to be some more "adult" oriented games (not in the Squize way adult, mind you)?
Or a music player?
Maybe even dvd playback?

I reached a point where I think I could well have lived without a Wii ...

nGFX