Chock a Box is live now, here he is: Linkylinklink
Quite fun, quite polished, sold nice and quickly ( And Dom at gamesbutler was a pleasure to deal with, it doesn't get any easier ). You're not going to be playing it for hours, it is what it is.
It's also over at Kong, so if you enjoy reading comments from strangers saying how much a game sucks, then that's your place ( NG too, but the reviewers there aren't as fun any more, they're actually helpful and constructive for the most part. Boring. I much prefer a 13 year old fucktard telling me I can't code for shit and my game is gay ).
That's it, message over.
A lot of our friends have had some success with producing a game in a day, but it's always something we thought neither of us could do as we fanny around far too much.
Late Saturday I had an idea for a simple game that I though could be fun, so around 18 hours or so later ( Spread over a couple of days, yeah misleading title I know ) I got the Flex compiler to belch out this:
Chock a Box
As you can see not only have I cropped the edge of it badly ( Which is driving me insane already ) but it's got more than a hint of Q*Bert to it. It's just some simple retro fun, not the best game I'll ever make, but it's pretty nice.
The main sprite, Mr Packing Box, was drawn without a single thought that I'm moving house this Friday, a totally subconscious choice.
Let's see how it goes in terms of sponsorship, it'll be good if it pays for itself.